EVE Online Patch Notes
Patch Notes for Revelations 1.3
Fixes, Changes and Improvements The 'Need for Speed' Initiative As mentioned in Oveur's recent Dev Blog, changes are being made to the EVE Universe as part of the Need for Speed Initiative. These changes are being made previous to or as a part of the Revelations 1.3 patch include:
Autopatcher Update
27121 Patchnotes Autopatcher Changes made to autopatcher to facilitate larger patch files. Agents and Missions If you decline more than 1 mission, per agent, every 4 hours you will now take a standing hit to the faction that the agent works for.
Dragon Optimizations and Fixes
25245 Patchnotes Note: A new build tracking system has been implemented. This accounts for the sudden increase in the client build number from 4561 to 25245. Optimizations: A number of server side fixes have been added to improve load balancing and server stability. Various cluster st
Dragon Code Branch Fixes and Changes
Dragon Code Branch Patch Notes Fixes An issue with corp manufacturing processes has been resolved. The market in Tash-Murkon region now starts up correctly after DT. The Market will no longer reopen when you next undergo a session change (ie, dock, undock, jump) if you used the mark
Patchnotes - Blood 3913 to Dragon 4557
Patch Notes for Dragon Release 4557 Ships An error occurring when trying to warp after ship destruction has been fixed. This error did not affect warping, but did show up in logs. An error where if a capital ship's ship maintenance bay or corp. hanger bay was open when the ship was
Hardware Upgrade Patch
Hardware Upgrade Patch Features Deployment of 70 dual-core, dual-CPU AMD Opteron LS20 Blades in 5 new IBM Blade Center Chassis. Preparation for the installation of a second RamSan-400. Changes Updated the EVE client with the new IP address of the Tranquility Cluster Hardware.
EVE Online: RED MOON RISING
EVE Online: Red Moon Rising The Blood Moon of War is waxing as the technological advances of Alliances rival those of the Empires. New implements of destruction force battle lines to be redrawn. Research, Manufacturing and Resource Gathering have advanced to keep up with the appetite of War. All
Improvements and Bug Fixes
Fixes and Improvements Weapons, Drones and Modules Electronic Warfare Read the Electronic Warfare Changes Discussion for more in-depth information. New skills are now available to enhance performance of Electronic Warfare: EW Fall Off, EW Optimal, EW Strength, Dampener Strength, Di
Improvements and Bug Fixes
Fixes and Improvements Weapons, Drones and Modules Projectile Improvements Autocannons have had an increase in Tracking and Damage. Artillery Damage and Optimal Range have been increased. Howitzers now do additional Damage. The Dual 425mm Prototype I Automatic Cannon now fires
Improvements and Bug Fixes
Drones, Modules and Ships You should now be able to scoop up drones left behind from other players. Active smartbombs should no longer send an error message when dragging them between slots while activating them. Smartbomb area of effect is now in proportion to the displayed effect ra