EVE Online Patch Notes
Improvements and Bug Fixes
New Features, Bug Fixes and Improvements New Features Conquerable stations are in. Anchorable warp disruptors are in. Game Design Cap Booster blueprints 50, 75 and 100 had incorrect names, they now indicate the type that they manufacture. Blueprints for small Nosferatu and e
Improvements and Bug Fixes
Bug Fixes and Improvements Game Design NPC Pirate distribution has been altered. All pilots are warned to explore with great care, and encouraged to use the maximum warp-in range possible when exploring. Pirate difficulty is significantly more random, the first group you see in a system is
Improvements and Bug Fixes
Bug Fixes and Improvements Manufacturing: Tech Level 2 (TL2) Tech Level 2 (TL2) introduces new possibilities into the world of EVE for manufacturing and researching. Various new TL2 blueprints will be available for manufacturing TL2 items. TL2 items are generally more complex items than TL1
Improvements and Bug Fixes
Bug Fixes General We temporarily removed the agent missions which give implants as a reward due to an exploit. The "unable to load my petitions" bug has been fixed Added the texel alignment slider back into the configuration UI. Most people shouldn't have to use this an
New Features, Config Changes and Bug Fixes
New Features / Configuration Changes and Bug Fixes General You can now anchor secure cargo containers. These are the only items at the moment which are anchorable on Tranquility. Note: Secure cargo containers will not be secure unless they are anchored. Anchoring them requires the
New Features, Config Changes and Bug Fixes
New Features / Configuration Changes and Bug Fixes In Space Security officers in empire space have gotten upgraded ships and will be quicker at dealing with outlaws when they enter secure empire space. Cargo Containers dropped of NPC's and players have gotten increased in h
New Features, Config Changes and Bug Fixes
New Features / Configuration Changes and Bug Fixes In Space Possible autopilot fix for "hung at stargate" bug. You can no longer jettison capsules directly into space. This fixes the 'destroy capsule = claim bounties on character who jettisoned it' exploit. Autopilot route i
New Features, Config Changes and Bug Fixes
New Features / Configuration Changes and Bug Fixes In Space Fixed the problem where security status or bounty for killing NPC pirates would go to the wrong people. There was a jettison bug that resulted in only one player being able to jettison a container in a system every 5 minutes. T
New Features, Config Changes and Bug Fixes
New Features / Configuration Changes and Bug Fixes NPCs Loot tables of NPC Pirate has had a major change, alot of modules were missing from gameplay and have now been added to pirate loot. Some pirates were also dropping too strong modules to frequently, this has been fixed. Some pirate
Improvements and Bug Fixes
Improvements, 1058 - 1077 In Space Autopilot is no longer disabled when you get targeted If a player loses security status within range of certain sentry guns then they will attack that player at the earliest opportunity When a player ejects from his ship, the ship's position sh