EVE Online Patch Notes
Patch Notes for Apocrypha 1.2.2
Patch notes for Apocrypha 1.2.2, released 19 May 2009 FIXES Modules will no longer be subject to an activation delay when a ship has de-cloaked after jumping through a stargate. Storyline missions have been fixed and will now be offered correctly. Any storyline missions that you hav
Patch Notes for Apocrypha 1.2
Patch Notes for Apocrypha 1.2 Table of Contents CHANGES FIXES EXPLOIT FIXES Changes Critical The default overview setting for war, militia, and global criminal targets has been changed. War and militia targets will now blink when previously they did not. Global criminal target
Patch Notes for Apocrypha 1.1
Patch notes for Apocrypha 1.1, released 16 April 2009 Table of Contents CHANGES FIXES EXPLOIT FIXES CHANGES Need for Speed Major market hubs will benefit from a significant increase in performance with changes to the client that result in fewer database calls and a more st
Patchnotes for Apocrypha 1.0.2
Patch Notes for Apocrypha Fixes, Changes and Improvements Critical Fixed a crash that was being caused when new icons were generated in systems with a secondary sun (i.e. some wormhole systems). Ships Updated the capital ship collision mechanic to lessen bumping issues currently b
Patch Notes for Apocrypha
Patch notes for Apocrypha, released 10 March 2009 Table of Contents CRITICAL WORLD SHAPING FEATURES CHANGES FIXES EXPLOIT FIXES POST PATCH CHANGES CRITICAL Our Classic client has been retired to make way for Premium Lite, bringing higher quality graphics to users
Patch Notes for Quantum Rise 1.0.5
Patch notes for Quantum Rise 1.0.5, released 27 January 2009 FEATURES Redeeming System The redeeming system allows players to take advantage of special offers made available by CCP and affiliated companies. In this release, the redeeming system will allow for game time credit to be pu
Patch Notes for Quantum Rise 1.0.4
Patch notes for Quantum Rise 1.0.4, released 16 December 2008 FEATURES Need for Speed A new graph is now accessible in the performance monitor that displays information about memory usage in the client. Fixes Need for Speed Memory leaks have been plugged in the graphics r
Patch Notes for Quantum Rise 1.0.3
Patch notes for Quantum Rise 1.0.3, released 11 December 2008 Table of Contents CRITICAL CHANGES FIXES CRITICAL We are changing the way the patcher behaves. Previously, if the patcher encountered locked files while patching it would suggest that you reboot to complete the
Patch Notes for Quantum Rise 1.0.2
Patch notes for Quantum Rise 1.0.2, released 27 November 2008 Table of Contents CRITICAL CHANGES FIXES CRITICAL Duration timers on modules can now be enabled and disabled. This will allow players who experience discomfort with duration timers the option of disabling the eff
Patch Notes for Quantum Rise 1.0.1
Critical Fixed an error that would occasionally cause a ship to disappear after jumping through a gate. This error would also cause client delays in loading up the space scene and models after the jump. Fixed performance issues that would occur when loading a scene when running 2 or more